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Tomorrow, and Tomorrow, and Tomorrow, by Gabrielle Zevin

A beautiful novel about work, friendship, love, and identity. I suppose it's about video games too, but not really; it could just as easily be about any creative act. I loved Zevin's writing, the melancholy story, and even the characters (although they've been maligned elsewhere). For me, the work is only diminished by the knowledge that she used concepts from some real-world games (e.g., Train) without credit. It would have been so easy to fix.

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