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Interesting hearing iTunes described as a "black box". In social media, people talk about Facebook that way, too. Open is better.

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On public media apps: "One of the things we'd really like is to raise money directly." - @HennsEggs (cc @HuzzaApp)

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"Who listened to the radio on the way in?" Basically nobody raises their hand. Reminder: we are at @KQED with a media audience.

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What if public underwriting was clickable? What if listeners could donate to public media while they streamed? @HennsEggs

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.@HennsEggs: Public media orgs have a byzantine governance model and business model. Podcasts feel like an existential threat.

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.@HennsEggs: Public radio talent and content are driving the podcast audience. But that talent doesn't need public media orgs.

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.@HennsEggs: "the story of what's happened to journalists in other media is terrifying." Favors lots and lots of experiments.

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Excited to see @HennsEggs from Planet Money at . The story of what's happened to text media is about to be the story of audio.

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At , @mediatwit calls for a spoof of the podcast sound. I am so alarmingly up for this ...

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Getting started at . We'll be presenting @Wavelist and workshopping ideas with an amazing community of media experts. Exciting!

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"I'd like to introduce you to Elle": four September 11ths

September 11, 2001

I was in Oxford, working for Daily Information. My dad actually came into the office to let me know that it had happened - I had been building a web app and had no idea. For the rest of the day I tried to reload news sites to learn more; the Guardian was the only one that consistently stayed up.

The terror of the event itself is obvious, but more than anything else, I remember being immediately hit by the overwhelming sadness of it. Thousands of people who had just gone to work that day, like we all had to, and were trapped in their office by something that had nothing to do with them. I remember waiting for the bus home that day, watching the faces in all the cars and buses that passed me almost in slow motion, thinking that it could have been any of us. I wondered what their lives were like; who they were going home to see. Each face was at once unknowable and subject to the same shared experiences we all have.

I was the only American among my friends, and so I was less distanced from it than them. I remember waiting to hear from my cousin who had been on the New York subway at the time. I'm kind of a stealth American (no accent), so nobody guarded what they said around me. They definitely had a different take, and among them, as well as more widely, there was a sense of "America deserved this". It's hard to accurately describe the anti-American resentment that still pervades liberal Britain, but it was very ugly that day. On Livejournal, someone I followed (and knew in real life) posted: "Burn, America, burn".

One thing I agreed with them on was that we couldn't be sure what the President would do. America had elected a wildcard, who had previously held the record for number of state executions. It seemed clear that he would declare war, and potentially use this as an excuse to erode freedoms and turn America into a different kind of country; we had enough distance to be having those discussions on day one.

There were so many questions in the days that followed. Nobody really understood what had happened, and the official Bush explanations were not considered trustworthy. People brought up the American-led Chilean coup on September 11, 2003, when Salvador Allende had been deposed and killed; had it been symbolically related to that? Al Qaeda seemed like it had come out of nowhere.

Meanwhile, the families of thousands of people were grieving.

 

September 11, 2002

I had an aisle to myself on the flight to California. The flight had been cheap, and it was obvious that if something were to happen on that day, it wouldn't be on a plane. Airport security at all levels was incredibly high; nobody could afford for there to be another attack.

I had graduated that summer. Earlier that year, my parents had moved back to California, mostly to take care of my grandmother. They were living in a small, agricultural town in the central valley, and I had decided to join them and help for a few months. This was what families do, I thought: when someone needs support, they band together and help them. Moreover, my Oma had brought her children through a Japanese internment camp in Indonesia, finding creative ways to keep them alive in horrifying circumstances. My dad is one of the youngest survivors of these camps, because of her. In turn, taking care of her at the end of her life was the right thing to do.

In contrast to the usual stereotype of California, the central valley is largely a conservative stronghold. When I first arrived, it was the kind of place where they only played country music on the radio and there was a flag on every house. Poorer communities are the ones that disproportionately fight our wars, and there was a collage in the local supermarket of everyone in the community who had joined the army and gone to fight in Afghanistan.

The central valley also has one of the largest Assyrian populations in the US, which would lead to some interesting perspectives a few years later, when the US invaded Iraq.

Our suspicions about Bush had proven to be correct, and the PATRIOT Act was in place. The implications seemed terrible, but these perspectives seemed to be strangely absent on the news. But there was the Internet, and conversations were happening all over the social web. (MetaFilter became my go-to place for intelligent, non-histrionic discussion.) I had started a comedy site the previous year, full of sarcastic personality tests and articles that were heavily influenced by both The Onion and Ben Brown's Uber.nu. Conversations were beginning to happen on the forum there, too.

I flew back to Edinburgh after Christmas, and found a job in educational technology at the university. Dave Tosh and I shared a tiny office, and bonded over talking about politics. It wasn't long before we had laid the groundwork for Elgg.

 

September 11, 2011

I was sitting at the kitchen table I'm sitting at now. It had been my turn to move to California to support a family-member; my mother was deeply ill and I had to be closer to her. I had left Elgg when she was diagnosed: there were disagreements about direction, and I was suddenly reminded how short and fragile life was.

My girlfriend had agreed that being here was important, and had come out with me, but had needed to go home for visa reasons. Eventually, after several more trips, she would decide that she didn't feel comfortable living in the US, or with marrying me. September was the first month I was by myself in my apartment, and I found myself without any friends, working remotely for latakoo in Austin.

Rather than settle in the valley, I had decided that the Bay Area was close enough. I didn't have a car, but you could BART to Dublin/Pleasanton, and be picked up from there. The valley itself had become more moderate over time, partially (I think) because of the influence of the new UC Merced campus, and the growth of CSU Stanislaus, closer to my parents. Certainly, you could hear more than country music on the radio, and the college radio station was both interesting and occasionally edgy.

I grew up in Oxford: a leafy university town just close enough to London. Maybe because of this, I picked Berkeley, another leafy university town, which is just close enough to San Francisco. (A train from Oxford to London takes 49 minutes; getting to San Francisco from Berkeley takes around 30.) My landlady is a Puerto Rican novelist who sometimes gave drum therapy sessions downstairs. If I look out through my kitchen window, I just see trees; the garden is dominated by a redwood that is just a little too close to the house. Squirrels, overweight from the nearby restaurants, often just sit and watch me, and I wonder what they're planning.

Yet, ask anyone who's just moved here what they notice first, and they'll bring up the homeless people. Inequality and social issues here are troublingly omnipresent. The American dream tells us that anyone can be anything, which means that whens someone doesn't make it, or they fall through the cracks, it must be their fault somehow. It's confronting to see people in so much pain every day, but not as confronting as the day you realize you're walking right by them without thinking about it.

Countless people told me that they wouldn't have moved to the US; not even if a parent was dying. I began to question whether I had done the right thing, but I also silently judged them. You wouldn't move to another country to support your family? I asked but didn't ask them. I'm sorry your family has so little love.

I don't know if that was fair, but it felt like an appropriate response to the lack of understanding.

 

September 11, 2014

"I'm Ben; this is my co-founder Erin; and I'd like to introduce you to Elle." Click. Cue story.

We were on stage at the Folsom Street Foundry in San Francisco, at the tail end of our journey through Matter. Over five months, we had taken a simple idea - that individuals and communities deserve to own their own spaces on the Internet - and used design thinking techniques to make it a more focused product that addressed a concrete need. Elle was a construct: a student we had invented to make our story more relatable and create a shared understanding.

After a long health journey, my mother had finally begun to feel better that spring. 2013 had been the most stressful year of my life, by a long way; mostly for her, but also for my whole family in a support role. I had also lost the relationship I had once hoped I'd have for the rest of my life, and the financial pressures of working for a startup and living in an expensive part of the world had often reared their head. Compared to that year, 2014 felt like I had found all my luck at once.

Through Matter, and before that, through the indie web community, I felt like I had communities of friends. There were people I could call on to grab a beer or some dinner, and I was grateful for that; the first year of being in the Bay Area had been lonely. The turning point had been at the first XOXO, which had been a reminder that individual creativity was not just a vital part of my life, but was somethign that could flourish on its own. I met lovely people there, and at the sequel the next year.

California had given me opportunities that I wouldn't have had anywhere else. It's also, by far, the most beautiful place I've ever lived. Standing on that stage, telling the world what we had built, I felt grateful. I still feel grateful now. I'm lucky as hell.

I miss everyone I left behind a great deal, but any time I want to, I can climb in a metal tube, sit for eleven hours while it shoots through the sky, and go see them. After all the health problems and startup adventures, I finally went back for three weeks last December. Air travel is odd: the reality you step out into supplants the reality you left. Suddenly, California felt like a dream, and Edinburgh and Oxford were immediate and there, like I had never left. The first thing I did was the first thing anyone would have done: I went to the pub with my friends.

But I could just as easily have walked out into Iran, or Israel, or Egypt, or Iraq, or Afghanistan. Those are all realities too, and all just a sky-ride in a metal tube away. The only difference is circumstance.

Just as so many people couldn't understand why I felt the need to move to America, we have the same cognitive distance from the people who live in those places. They're outside our immediate understanding, but they are living their own human realities - and our own reality is distant to them. The truth is, though, that we're all people, governed by the same base needs. I mean, of course we are.

My hope for the web has always been that getting on a plane wouldn't be necessary to understand each other more clearly. My hope for Known was that, in a small way, we could help bridge that distance, by giving everyone a voice that they control.

I think back to the people I watched from that bus stop often. You can zoom out from there, to think about all the people in a country, and then a region, and then the world. Each one an individual, at once unknowable and subject to the same shared experiences we all have. We are all connected, both by technology and by humanity. Understanding each other is how we will all progress together.

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I'd love to see you at MediaShift Collab/Space in San Francisco on Saturday. We'll be presenting Wavelist: http://www.mediashift.org/collabspace-san-francisco

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Get over yourself: notes from a developer-founder-CEO

Known, the company I founded with Erin Jo Richey, is the third startup I've been deeply involved in. The first created Elgg, the open source social networking platform; I was CTO. The second is latakoo, which helps video professionals at organizations like NBC News send video quickly and in the correct format without needing to worry about compression or codecs. Again, I was CTO. In both cases, I was heavily involved in all aspects of the business, but my primary role was tending product, infrastructure and engineering.

At Known, I still write code and tend servers, but my role is to put myself out of that job. Despite having worked closely with two CEOs over ten years, and having spent a lot of time with CEOs of other companies, I've learned a lot while I've been doing this. I've also had conversations with developers that have revealed some incorrect but commonly-held assumptions.

Here are some notes I've made. Some of these I knew before; some of these I've learned on the job. But they've all come up in conversation, so I thought I'd make a list for anyone else who arrives at being a business founder via the engineering route. We're still finding our way - Known is not, yet, a unicorn - but here's what I have so far.

 

The less I code, the better my business does.

I could spend my time building software all day long, but that's only a fraction of the story. There's a lot more  to building a great product than writing code: you're going to need to talk to people, constantly, to empathize with the problems they actually have. (More on this in a second.) Most importantly, there's a lot more to building a great business than building a great product. You know how startup founders constantly, infuriatingly, talk about "hustling"? The language might be pure machismo, but the sentiment isn't bullshit.

When I'm sitting and coding, I'm not talking to people, I'm not selling, I'm not gaining insight and there's a real danger my business's wheels are spinning without gaining any traction.

The biggest mistake I made on Known is sitting down and building for the first six months of our life, as we went through the Matter program. If I could do it again, I would spend almost none of that time behind my screen.

 

Don't scratch your own itch.

In the open source world, there's a "scratch your own itch" mentality: build software to solve your own problems. It's true that you can gain insight to a problem that way. But you're probably not going to want to pay yourself for your own product, so you'd better be solving problems for a lot of other people, too. That means you need to learn what peoples' itches are, and most importantly, get over the idea that you know better than them.

Many developers, because they know computers better than their users, think they know problems better than them, too. The thing is, as a developer, your problems are very different indeed. You use computers dramatically differently to most people; you work in a different context to most people. The only way to gain insight is to talk to lots and lots of people, constantly.

If you care passionately about a problem, the challenge is then to accept it when it's not shared with enough people to be a viable business. A concrete example: we learned the hard way that people, generally, won't pay for an indie web product for individuals, and took too long to explore other business avenues. (Partially because I care dearly about that problem and solution.) A platform for lots of people to share resources in a private group, with tight integration with intranets and learning management systems? We're learning that this is more valuable, and more in need. We're investigating much more, and I'm certain we'll continue to evolve.

 

Pick the right market; make the right product. Make money.

Learning to ask people for money is the single hardest thing I've had to do. I'm getting better at it, in part thanks to the storytelling techniques we picked up at Matter.

Product-market fit is key. It can't be overstated how important this is.

Product-market fit means being in a good market with a product that can satisfy that market.

The problem you pick is directly related to how effectively you can sell - not just because you need to be solving real pain for people, but because different problems have different values. A "good market" is one that can support a business well, both in terms of growth and finance. Satisfy that market, and, well, you're in business.

We sell Known Pro for $10 a month: hardly a bank-breaking amount. Nonetheless, we've had plenty of feedback that it's much too expensive. That's partially because the problem we were solving wasn't painful enough, and partially because consumers are used to getting their applications for free, with ads to support them.

So part of "hustling" is about picking a really important problem for a valuable market and solving it well. Another part is making sure the people who can benefit from it know about it. The Field of Dreams fallacy - "if you build it, they will come" - takes a lot of work to avoid. I have a recurring task in Asana that tells me to reach out to new potential customers every day, multiple times a day, but sales is really about relationships, which takes time. Have conversations. Gain insight. See if you can solve their problems well. Social media is fun but virtually useless for this: you need to talk to people directly.

And here's something I've only latterly learned: point-blank ask people to pay. Be confident that what you're offering is valuable. If you've done your research, and built your product well, it is. (And if nobody says "yes", then it's time to go through that process again.)

 

Do things that don't scale in order to learn.

Startups need to do things that scale over time. It's better to design a refrigerator once and sell lots of them than to build bespoke refrigerators. But in the beginning, spending time solving individual problems, and holding peoples' hands, can give you insight that you can use to build those really scalable solutions.

Professional services like writing bespoke software are not a great way to run a startup - they're inherently unscalable - but they can be an interesting way to learn about which problems people find valuable. They're also a good way to bootstrap, in the early stages, as long as you don't become too dependent on them.

 

Be bloody-minded, but only about the right things.

Lots of people will tell you you're going to fail. You have to ignore those voices, while also knowing when you really are going to fail. That's why you keep talking to people, making prototypes, searching for that elusive product-market fit.

Choosing what to be bloody-minded about can be nuanced. For example:

 

Technology doesn't matter (except when it does).

Developers often fall down rabbit holes discussing the relative merits of operating systems and programming languages. Guess what: users don't care. Whether you use one framework or another isn't important to your bottom line - unless it will affect hiring or scalability later on. It's far better to use what you know.

But sometimes the technology you choose is integral to the problem. I care about the web, and figured that a responsive interface that works on any web browser would make us portable acros platforms. This was flat-out wrong: we needed to build an app. We still need to build an app.

The entire Internet landscape has changed over the last six years, and we were building for an outdated version that doesn't really exist anymore. As technologists, we tend to fall in love with particular products or solutions. Customers don't really work that way, and we need to meet them where they're at.

 

Non-technical customers don't like options.

As a technical person, I like to customize my software. I want lots of options, and I always have: I remember changing my desktop fonts and colors as a teenager, or writing scripts for the chatrooms I used to join. So I wasn't prepared, when we started to do more conversations with real people, for how little they want that. Apple is right: things should just work. Options are complexity; software should just do the right things.

I think that's one reason why there's a movement towards smaller apps and services that just do one thing. You can focus on solving one thing well, without making it configurable within an inch of its life. If a user wants it to work a different way, they can choose a different app. That's totally not how I wish computers worked for people, but if there's one thing I've learned, it's this: what I want is irrelevant.

 

Run.

Run fast. Keep adjusting your direction. But run like the wind. You're never the only person in the race.

 

Investment isn't just not-evil: it's often crucial.

Bootstrapping is very hard for any business, but particularly tough if you're trying to launch a consumer product, which needs very wide exposure to gain traction and win in the marketplace. Unless you're independently wealthy or have an amazing network of people who are, you will need to find support. Money aside, the right investors become members of your team, helping you find success. Their insights and contacts will be invaluable.

But that means you have to have your story straight. Sarah Milstein puts it perfectly:

Entrepreneurs understandably get upset when VCs don’t grasp your business’s potential or tell you your idea is too complex. While those things happen, and they’re shitty, it’s not just that VCs are under-informed. It’s also that their LPs won’t support investments they don’t understand. Additionally, to keep attracting LP money, VCs need to put their money in startups that other investors will like down the road. VCs thus have little incentive to try to wrap their heads around your obscure idea, even if it’s possibly ground-breaking. VCs are money managers; they do not exist to throw dollars into almost any idea.

Keep it simple, stupid. Your ultra-cunning complicated mousetrap or niche technical concept may not be investable. You know you're doing something awesome, but the perception of your team, product, market and solution has to be that it has a strong chance of success. Yes, that rules some ventures out from large-scape investment and partially explains why the current Silicon Valley landscape looks like it does. So, find another way:

 

Be scrappy.

Don't be afraid of hacks or doing things "the wrong way". If you follow all the rules, or you're afraid of going off-road and trying something new, you'll fail. Beware of recipes (but definitely learn from other peoples' experiences).

 

Most of all: get over yourself, and get over why you fell in love with computers.

If empathy-building conversations and user testing tell you one thing, it's this: your assumptions are almost always wrong. So don't assume you have all the answers.

You probably got into computers well before most people. Those people have never known the computing environment you loved, and it's never coming back. You're building for them, because they're the customer: in many ways the hardest thing is to let go of what you love about computers, and completely embrace what other people need. A business is about serving customers. Serve them well by respecting their opinions and their needs. You are not the customer.

It's a hard lesson to learn, but the more I embrace it, the better I do.

 

Need a way to privately share and discuss resources with up to 200 people? Check out Known Pro or get in touch to learn about our enterprise services.

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Seeing a lot of "no media, social, or advertising tech". Which is a bummer because I'm fascinated by social discovery for media.

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I look forward to each and every episode of @onthemedia. Smart media commentary and interviews. If you're not listening, you should be.

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We'll be presenting Wavelist at MediaShift Collab/Space in San Francisco on September 12th: http://mediashift.org/2015/08/meet-the-8-audio-podcasting-projects-presenting-at-collabspace-san-fra...

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On the new web, get used to paying for subscriptions

Piccadilly Circus The Verge reports that YouTube is trying a new business model:

According to multiple sources, the world’s largest video-sharing site is preparing to launch its two separate subscription services before the end of 2015 — Music Key, which has been in beta since last November, and another unnamed service targeting YouTube’s premium content creators, which will come with a paywall. Taken together, YouTube will be a mix of free, ad-supported content and premium videos that sit behind a paywall.

At first glance, this seems like a brave new move for YouTube, which has been ad-supported since its inception. But it turns out that ads on the platform actually haven't been doing that well - and have been pulling down Google's Cost-Per-Click ad revenues as a whole.

However, during the company's earnings call on Thursday, Google's outgoing CFO Patrick Pichette dismissed mobile as the reason for the company's cost-per-click declines. Instead it is YouTube's fault. YouTube's skippable TrueView ads "currently monetize at lower rates than ad clicks on Google.com," Mr. Pichette said. He added that excluding TrueView ads -- which Google counts as ad clicks when people don't skip them -- the number of ad clicks on Google's own sites wouldn't have grown as much in the quarter but the average cost-per-click "would be healthy and growing year-over-year."

If Google's CPC ad revenue would otherwise be growing, it makes sense to switch YouTube to a different revenue model. Subscriptions are tough, but consumers have already shown that they're willing to pay to access music and entertainment services (think Spotify and Netflix).

But what if those revenues don't continue to climb? Back in May, Google confirmed that more searches take place on mobile than on desktop. That pattern continues all over the web: smartphones are fast becoming our primary computing devices, and you can already think of laptops and desktops as the minority.

Enter Apple, which is going to include native ad blocking in the next version of iOS:

Putting such “ad blockers” within reach of hundreds of millions of iPhone and iPad users threatens to disrupt the $70 billion annual mobile-marketing business, where many publishers and tech firms hope to generate far more revenue from a growing mobile audience. If fewer users see ads, publishers—and other players such as ad networks—will reap less revenue.

This is an obvious shot across the bow to Google, but it also serves another purpose. Media companies disproportionately depend on advertising for revenue. The same goes for consumer web apps: largely thanks to Google, it's very difficult to convince consumers to pay for software. They're used to getting high-quality apps like Gmail and Google Docs for free, in exchange for some promotional messages on the side. In a universe web web browsers block ads, the only path to revenue is to build your own app.

From Apple's perspective, this makes sense: it encourages more people to build native apps on their platform. The trouble is, users spend most of their time in just five apps - and most users don't download new apps at all. The idea of a smartphone user deftly flicking between hundreds of beautiful apps on their device is a myth. Media companies who create individual apps for their publications and networks are tilting at windmills and wasting their money.

Which brings us back to subscriptions. YouTube's experiment is important, because it's the first time a mass-market, ad-supported site - one that everybody uses - has switched to a subscription model. If it works, and users accept subscription fees as a way to receive content, more and more services will follow suit. I think this is healthy: it heralds a transition from a personalized advertising model that necessitates tracking your users to one that just takes money from people who find what you do valuable. You can even imagine Google providing a subscription mechanism that would allow long-tail sites with lower traffic to also see payment. (Google Contributor is another experiment in this direction.)

If it doesn't work, we can expect to see more native content ads: ads disguised as content, written on a bespoke basis. These are impossible to block, but they're fundamentally incompatible with long-tail sites with low traffic. They also violate the line between editorial and advertising.

Media companies find themselves in a tough spot. As Bloomberg wrote earlier this year:

This is the puzzle for companies built around publishing businesses that thrived in the 20th century. Ad revenue has proved ever harder to come by as reading moves online and mobile, but charging for digital content can drive readers away.

Something's got to give.

 

Photo by Moyan Brenn on Flickr.

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Shanley's voice made equality topics infinitely more visible on social media. Disgusting that she's been trolled away.

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Replied to a post on werd.io :

20 years ago, I ran a magazine distributed in Windows Help format. Files were self-contained, small, and could contain hypertext & media.

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@dbounds For example, here's a post from yesterday. Note the activity underneath it: http://werd.io/2015/the-more-social-media-is-monitored-to-algorithmically-measure-us

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Replied to a post on werd.io :

The more social media is monitored to algorithmically measure us, the more we'll begin to game our activity. Soon: robots all the way down.

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@DeadSuperHero Yep, checked it out. It's all pretty exciting. The trick now is applications beyond social media, I think.

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What would it take to save #EdTech?

Education has a software problem.

98% of higher educational institutions have a Learning Management System: a software platform designed to support the administration of courses. Larger institutions often spend over a million dollars a year on them, once all costs have been factored in, but the majority of people who use them - from educators through to students - hate the experience. In fact, when we did our initial user research for Known, we couldn't find a single person in either of those groups who had anything nice to say about them.

That's because the LMS has been designed to support administration, not teaching and learning. Administrators like the way they can keep track of student accounts and course activity, as well as the ability to retain certain data for years, should they need it in the event of a lawsuit. Meanwhile, we were appalled to discover that students are most often locked out of their LMS course spaces as soon as the course is over, meaning they can't refer back to their previous discussions and feedback as they continue their journey towards graduation.

The simple reason is that educators aren't the customers, whereas administrators have buying power. From a vendor's perspective, it makes sense to aim software products at the latter group. However, it's a tough market: institutions have a very long sales cycle. They might hear about a product six months before they run a pilot, and then deploy a product the next year. And they'll all do it at the same time, to fit in with the academic calendar. At the time of writing, institutions are looking at software that they might consider for a pilot in Spring 2016. Very few products will make it to campus deployment.

There are only a few kinds of software vendors that can withstand these long cycles for such a narrow market. By necessity, they must have "runway" - the length of time a company can survive without additional revenue - to last this cycle for multiple institutions. It follows that these products must have high sticker prices; once they've made a sale, vendors cling to their customers for dear life, which leads to outrageous lock-in strategies and occasionally vicious intra-vendor infighting.

Why can't educators buy software?

If it would lower costs and prevent lock-in, why don't institutions typically allow on-demand educator purchasing? One reason is what I call the Microsoft Access effect. Until the advent of cloud technologies, it was common for any medium to large organization to have hundreds, or even thousands, of Access databases dotted around their network, supporting various micro-activities. (I saw this first-hand early in my career, as IT staff at the University of Oxford's Saïd Business School.) While it's great that any member of staff can create a database, the IT department is then expected to maintain and repair it. The avalanche of applications can quickly become overwhelming - and sometimes they can overlap significantly, leading to inefficient overspending and further maintenance nightmares. For these and a hundred other reasons, purchasing needs to be planned.

A second reason is that, in the Internet age, applications do interesting things with user data. A professor of behavioral economics, for example, isn't necessarily also going to be an expert in privacy policies and data ownership. Institutions need to be very careful with student data, because of legislation like FERPA and other factors that could leave them exposed to being sued or prosecuted. Therefore, for very real legal reasons, software and services need to be approved.

The higher education bubble?

Some startups have decided to overcome these barriers by declaring that they will disrupt universities themselves. These companies provide Massively Open Online Courses directly, most often without accreditation or any real oversight. I don't believe they mean badly: in theory an open market for education is a great idea. However, institutions provide innumerable protections and opportunities for students that for-profit, independent MOOCs cannot provide. MOOCs definitely have a place in the educational landscape, but they cannot replace schools and universities, as much as it is financially convenient to say that they will. Similarly, some talk of a "higher education bubble" out of frustration that they can't efficiently make a profit from institutions. If it's a bubble, it's one that's been around for well over a thousand years. Universities, in general, work.

However, as much as startups aren't universities, universities are also not startups. Some institutions have decided to overcome their software problem by trying to write software themselves. Sometimes it even works. The trouble is that effective software design does not adhere to the same principles as academic discussion or planning; you can't do it by committee. Institutions will often try and create standards, forgetting that a technology is only a standard if people are using it by bottom-up convention (otherwise it's just bureaucracy). Discussions about features can sometimes take years. User experience design falls somewhere towards the bottom of the priority list. The software often emerges, but it's rarely world class.

Open source to the rescue.

Open source software like WordPress has been a godsend in this environment, not least because educators don't need to have a budget to deploy it. With a little help, they can modify it to support their teaching. The problem is that most of these platforms aren't designed for them, because there's no way for revenue to flow to the developers. (Even when educators use specialist hosting providers like Reclaim Hosting - which I am a huge fan of - no revenue makes its way to the application developers in an open source model.) Instead, they take platforms like WordPress, modify them, and are saddled with the maintenance burden for the modifications, minus the budget. While this may support teaching in the short-term, there's little room for long-term strategy. The result, once again, can be poor user experience and security risks. Most importantly, educators run the risk of fitting their teaching around available technology, rather than using technology to support their pedagogy. Teaching and learning should be paramount.

As Audrey Watters recently pointed out, education has nowhere near enough criticism about the impact of technology on teaching.

So where does this leave us?

We have a tangle of problems, including but not limited to:

  • Educators can't acquire software to support their teaching
  • Startups and developers can't make money by selling software that supports teaching
  • Institutions aren't good at making software
  • Existing educational software costs a fortune, has bad user experience and doesn't support teaching

I am the co-founder and CEO of a startup that sells its product to higher education institutions. I have skin in this game. Nonetheless, let's remove "startups" from the equation. There is no obligation for educational institutions to support new businesses (although they certainly have a role in, for example, spinning research projects into ventures). Instead, we should think about the inability of developers to make a living building software that supports teaching. Just as educators need a salary, so do the developers who make tools to help them.

When we remove startups, we also remove an interest in "disrupting" institutions, and locking institutions into particular kinds of technologies or contracts. We also remove a need to produce cookie-cutter one-size-fits-all software in order to scale revenue independently of production costs. In teaching, one size never fits all.

We also know that institutions don't have a lot of budget, and certainly can't support the kind of market-leading salaries you might expect to see at a company like Google or Facebook. The best developers, unless they're particularly mission-driven, are not likely to look at universities first when they're looking for an employer. The kinds of infrastructure that institutions use probably also don't support the continuous deployment, fail forward model of software development that has made Silicon Valley so innovative.

So here's my big "what if".

What if institutions pooled their resources into a consortium, similar to the Open Education Consortium (or, perhaps, Apereo), specifically for supporting educators with software tools?

Such an organization might have the following rules:

LMS and committee-free. The organization itself decides which software it will work on, based on the declared needs of member educators. Rather than a few large products, the organization builds lots of small, single-serving tools that do one thing well. Rather than trying to build standards ahead of time, compatibility between projects emerges over time by convention, with actual working code taking priority over bureaucracy.

Design driven. Educators are not software designers, but they need to be deeply involved in the process. Here, software is created through a design thinking process, with iterative user research and testing performed with both educators and students. The result is likely to be software that better meets their needs, released with an understanding that it is never finished, and instead will be rapidly improved during its use.

Fast. Release early, release often.

Open source. All software is maintained in a public repository and released under a very liberal license. (After all, the aim here is not to receive a return on investment in the form of revenue.) One can easily imagine students being encouraged to contribute to these projects as part of their courses.

A startup - but in the open. The organization is structured like a software company, with the same kinds of responsibilities. However, most communications take place on open channels, so that they can at least be read by students, educators and other organizations that want to learn from the model. The organization has autonomy from its member institutions, but reports to them. In some ways, these institutions are the VC investors of the organization (except there can never be a true "exit").

A mandate to experiment. The aim of the organization is not just to experiment with software, but also the models through which software can be created in an academic context. Ideally, the organization would also help institutions understand design thinking and iterative design.

There is no doubt that institutions have a lot to gain from innovative software that supports teaching on a deep level. I also think that well-made open source software that follows academic values rather than a pure profit motive could be broadly beneficial, in the same way that the Internet itself has turned out to pretty good thing for human civilization. As we know from public media, when products exist in the marketplace for reasons other than profit, it affects the whole market for the better. In other words, this kind of organization would be a public good as well as an academic one.

How would it be funded? Initially, through member institutions, perhaps on a sliding scale based on the institution's size and public / private status. I would hope that over time it would be considered worthy of federal government grants, or even international support. However, just as there's no point arguing about academic software standards on a mailing list for years, it's counter-productive to stall waiting for the perfect funding model. It's much more interesting to just get it moving and, finally, start building software that help teachers and students learn.

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@mediatwit One question on that I've been wondering but haven't seen a real answer to: what happens to C-SPAN?

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Vox ran a prototyping session with teens - and found they cared about personal connections, not broadcasting. http://product.voxmedia.com/2015/8/13/9147659/what-we-learned-from-spending-a-day-with-teens-prototy...

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