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And @withknown is a kick-ass blogging & social media tool. I've been posting 100% through http://werd.io for 2.5 years.

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I'm aware of a handful of internal media accelerators that are all inspired by @mattervc. Fun to watch media innovation ripple out.

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V cool: @digidave joins the Alpha Group, an internal media incubator at Advance. @mattervc started a movement. http://blog.digidave.org/2015/11/what-im-up-to-the-alpha-group

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Open issues: lessons learned building an open source business

South Park

Prologue:

The first time I ever visited South Park, the tiny patch of grass in downtown San Francisco that the Matter garage would later back onto, Biz Stone bought me a coffee. We circled the park and talked about Elgg, our open source social networking product, and Twitter, the startup he was working on at the time.

The most important piece of advice he gave us was this: hold something back. It's fine to open source your code, to release an open product, but you've got to hold back the thing that will make you valuable.

This was the most important advice we received about Elgg. We ignored it completely.

 

Six years later: September 2014.

Erin and I stepped down from the Paley Center stage in New York, exhausted. Most accelerators have one demo day. Because Matter is so closely tied to both media and technology, it has two: one at the Folsom Street Foundry in San Francisco, in the heart of SoMa, and the other in New York, the city where most of America's media companies call home.

Known, we told an audience of media luminaries like Jeff Jarvis and industry investors, was a way for post-secondary students to save their coursework, notes and discussions on a site that they controlled. In a world where students are used to delightful apps and beautiful user experiences, the Learning Management Systems used by 93% of institutions are an abomination that actively hinder learning. Worse, when a course is over, all of the discussions and resources that were collaboratively made by the class are deleted forever. With Known, students can publish to their own site, and syndicate to these other platforms, allowing them to take control over their learning using a beautiful, mobile-first user interface.

Better yet, we told the audience, Known has an open source core. We know that one size doesn't fit all in education. With Known, every single feature has an API endpoint, and every single feature can be customized to fit both the needs of the institution and the student. The first pilot is happening right now, and we're getting great feedback.

Applause. Seven minutes later, we were done. This was day zero for our company: the next day, the hard work would begin.

 

Skip forward: September 2015.

I looked around the table at Garaje. Most of the alumni from Matter's third class were here, and had great stories to tell: Musey were thriving and building beautiful design apps; LocalData were helping to improve American cities; Louder were preparing their acquisition by Change.org. Over in New York, Stringr were delivering video to more and more news stations.

In some ways, Known was doing well. Our software was powering tens of thousands of websites. We had received great coverage at our launch, and continued to get fantastic feedback from educators all over the world. People were using Known to teach on five continents.

Yet at the same time, we didn't know how we were going to pay rent, and growth was linear. For a project, we were doing well. For a company, we weren't doing well - and there were still only two of us.

What went wrong?

 

First, you have to understand open source.

Open source is best defined by its four freedoms, which are inspired by Roosevelt's declaration of the four freedoms that every human should be able to enjoy. These dictate that you should be able to:

0. Run the program as you wish, for any purpose
1. Study how it works, and modify its function
2. Redistribute copies “so you can help your neighbor”
3. Distribute copies of your modified versions

The intention is that open source software is free as in speech: it grants you liberties over the code you run that you might not get with other products.

Unfortunately, the word "free" is overloaded: it has multiple possible meanings. In reality, open source has become synonymous with free as in beer: software that you can use without incurring any direct licensing costs.

Our strategy was to create an open core that people could freely distribute, and then layer premium services over the top. If you didn't want to worry about managing servers, we had an excellent SaaS product. If you didn't want to worry about managing APIs to third-party platforms, we offered Convoy. Finally, we wanted to provide access to a network of trusted consultants who could create customizations for institutional customers.

Our utopian vision was to have organic growth through sharing, leading to institutional customers. This didn't happen - at least, not as fast as we needed it to.

 

Second, you have to understand startups.

We have exact numbers internally, but a good rule of thumb in San Francisco is that, to break even, we need to bring in $10,000 per employee per month. This covers below market rate salaries, as well as all the overheads you incur when you're running a business (for example, taxes and moderate infrastructure costs). It doesn't cover some of the extra investment you really need to put into sales, marketing and product development.

To be relatively comfortable as a two-person company, we need to clear $240,000 per year. That's a tough ask for many businesses, which is one reason why investors are useful: they back your team and put money into your company, making a bet that you'll be profitable later on and will be able to pay them back and then some.

Consider, also, that most teams are not limited to two people. I've got a development and product management background; Erin is an analyst and user experience expert. We need to bring on a full-time technical lead and a front-end designer. I can't do either my CEO (sales! research! business development!) or web development jobs justice, and Erin can't do her user experience or front-end jobs justice. We also need to have redundancy on our staff, so if one of us is sick or out doing sales work, the company can continue to be productive. As soon as you start talking about building a real team, those numbers explode.

I don't believe it's possible to start a consumer startup as a full-time endeavor without significant investment. Unlike businesses, only a tiny minority of consumer users are willing to pay money. You need to have enough runway (the time left in your company before it runs out of money) to reach a mass-market audience, and then make sure you're either solving a problem that they are willing to pay for a solution to. Because it's so hard to get money from consumers, these businesses often make their money through advertising: reaching targeted, engaged audiences is absolutely a problem that advertisers will pay for a solution to.

Enterprise startups potentially require less investment, but the sales cycle - the time it takes to sell to an individual customer - is potentially much longer, and the total cost to acquire a single customer is much higher. You need to have enough money in the bank to make this work; investment is a useful vehicle to bring your company to the next stage of its development.

Investors protect their money by minimizing risk. In this context, open source is a liability: remember the free as in beer problem? By giving away the portion of your product that captures value, you're essentially devaluing your business to zero. Why would anybody invest in that? I'm sincerely grateful that Matter did invest in our team. In return, the least we can do is be a good steward of investor value.

That $240,000? It's a baseline. Biz was completely right: you need to hold back the thing that makes you valuable.

 

Feedback is a gift - and so is open source.

When they work well, open source communities are amazing things: collaborative groups of disparate people all agreeing to make software together for use by the commons. As a methodology, it's beautiful, and can showcase the best of humanity.

When you're building a product for sale, it's important that you've identified a problem that people will pay money to have solved for them, and that you're solving it well. That means talking to a lot of people, and both making and iterating a lot of rough prototypes. Your product has to be compelling, well-made and scalable. As it's concisely described in design thinking circles, you need to constantly be testing its desirability, feasibility and viability.

When your product is open source, you'll get a lot of feedback from the community. This is important to take on board, and the community is a hugely valuable part of your ecosystem - but at the same time, it's unlikely that open source community members are customers. It's possible that they're users; it's also possible that they're open source enthusiasts who are just happy to see another project join the movement.

Open source projects, as a whole, have famously bad usability. That's because their feedback loop is constrained to other developers. One recent example of this disconnect is a heated debate about using Slack vs Internet Relay Chat. To non-technical users, IRC is arcane and unfriendly (which also accurately describes many of the discussions that take place there), yet many open source maintainers couldn't understand the problem.

When you're building a compelling product, the license should be irrelevant. It should be compelling whether it's completely closed or released under the GPL: the license is how you distribute the product, not something that's inherent to the product itself.

Unfortunately, in the case of Known, I think a lot of people liked it because it was free and open source. This was a bad signal - and certainly not one that will lead to paying customers and a thriving business. (It's worth saying here that a consistent voice of real support has been the indie web community, alongside companies like Reclaim Hosting, which legitimately wants to see us succeed.)

 

I'm not Donald Trump, but ...

The biggest surprise I've had since starting Known is the amount of feedback complaining that we're trying to make money with it. Usually this comes with some kind of a complaint about startups and capitalism.

If you know me, you'll know that my politics err on the liberal side of liberal; Bernie Sanders and Elizabeth Warren are the US politicians who best describe the country I want to live in. I'm hardly a hardcore conservative capitalist. Nonetheless, I was taken aback to discover that we'd accidentally joined an anti-capitalist movement: we've been very open about being a business since the day we announced our existence.

In fact, I really wanted to show that it was possible to create a profitable, thriving business creating respectful software that gives users full control of their data. I think it's important.

Here are some real things I've heard about making money from open source:

  • We should have a universal basic income so people won't have to worry about how they'll make money.
    A universal basic income is not money from the sky; it's a proven way to create a real safety net, but it does rely on taxation. It doesn't work if everyone relies on a basic income, and the idea that you should have to live at the lowest possible income if you're going to build respectful software is both ridiculous and kind of offensive. Welfare is important, but not as a way to pay for open source software.
  • We should be striving to build a post-money society.
    I mean, to be fair, I'm a Star Trek fan too.
  • We should just build software for the love of it and not worry about making money.
    Most egregiously, we've heard this from people who literally take our free product and sell services around it.

All of these are obviously detatched from reality.

This culture of anti-capitalism in open source is actively harmful. It's a reason why so few women (1.5%!) participate in open source projects, for example, and why people in disadvantaged communities are underrepresented. Having the ability to work on a project for free represents enormous privilege. At its best, open source can be a way for people to contribute to a global commons and freely exchange ideas; at its worst, it's exploitative and exclusionary.

It's devalued our time. I get personal requests on all channels on a daily basis - email, Twitter, Facebook, even unsolicited phone calls - asking for free help. (I no longer give free personal help, except on the mailing list, where it can be used to grow a commons of support information that everyone can use.) Sometimes these calls for free help come from people who are making money from our labor.

Open source doesn't need folk songs. It needs a way to fairly compensate the people who participate in it. I'm not at all against anti-capitalism - but it sure is hard to build a business on it.

 

But aren't there a lot of profitable open source businesses?

No.

We've most often been compared to WordPress, which powers over 23% of the web. Automattic is valued at over $1.1bn, has a huge team worldwide, and is widely held as the poster child for open source businesses.

In reality, the WordPress open source project is held by a non-profit foundation. Automattic concentrates solely on hosted services.

Ghost, another project we've been compared to, is a non-profit entity in its entirety. It made a lot of its money by crowdfunding as a WordPress plugin, before switching to becoming a node.js project. This technical change made it much harder to install, making their paid, hosted services an easy choice.

Ind.ie hasn't really launched Heartbeat, their distributed social network, but their project is significantly better-funded than Known. This is partially because they crowdfunded as a smartphone, before choosing to shift their attention to a more focused problem.

Mozilla has a long history that stems from Netscape. Their success is not something that a new entrant to the market could replicate.

Red Hat is held up as a model open source business: its current market cap is $14.8bn, or roughly 2.8% of a Google. It provides professional services and support licensing around its Linux distributions.

Infrastructure is a more profitable place for open source to thrive: MongoDB, CoreOS and Docker are all examples of well-funded open source startups. Each one sells better support, trustability and reliability - which makes sense to pay for if you're building a business on top of their technologies.

For these businesses, open source allows them to build a bigger market for their products, which they can then capitalize on. It's a smart strategy that has very little to do with freedom, and everything to do with growth.

 

What about other funding methods?

BountySource, the crowdfunding platform for open source projects, is one oft-mentioned funding method. It's actually a pretty great idea, that I think will wonderfully for hobbyists, and will encourage developers on distributed projects to work on smaller bugs and features. I don't foresee it covering our costs.

Similarly, Patreon works very well for personal projects, and is redefining how some artists make their money.

We currently make a significant portion of our income through professional services, but this isn't sustainable for a number of reasons. As Tomasz Tunguz at Redpoint Ventures pointed out earlier this year in this excellent analysis:

The data suggests that customers are willing to pay 20%+ margins on price points of greater than $200,000. Less than that price point, the data shows it to be difficult to operate a professional services team at better than breakeven.

When you consider all of the overheads inherent to running a company, you would actually make more money just being a freelance developer. Professional services jobs are often one-offs, and while they sometimes lead to contracts, it can be an equal effort to go find the next one. It's not a great way to grow.

That also negates the common argument about making money by providing tertiary services like support and customization. These strategies add more risk to the business, and don't cumulatively add value. At lower price points, it's not even a lifestyle business: it's hand to mouth.

 

What's next?

None of this should be a downer. I want to open a real conversation about making money sustainably with respectful software. Between Elgg and Known, I've spent the majority of my career working on these issues. I think they're solvable, and I think the result will be a better software ecosystem.

Known isn't at all going away, and we continue to release new versions every single month. We're evaluating the services we provide around it, but we love how the community has rallied around it, and we love how it's being used. We expect it to live and breathe for a long time.

However, we're learning from companies like Automattic, and non-profits like the WordPress Foundation. We're thinking hard about how the project is supported. And it should go without saying that we're committed to building a valuable, growing business.

There's a strong movement around creating alternatives to software that tracks and spies on us. I think that's a fantastic thing. Building software is about empowering people to do things they previously couldn't. But a part of building empowering tools is to make sure they can be provided sustainably. If you're doing something good, you need to be able to keep doing it - and whether you like it or not, that means money.

We need to have a stronger conversation about money in open source, and about building healthy businesses on respectful software.

 

Conclusions

As either Milton Friedman or Alfred P. Sloan said: "the business of business is business". Build a healthy business; don't be led by ideology. You're not helping build a more open world if you're showing that being open is unsustainable or detrimental; show that you can do well.

And when you succeed, use the fruits of your labor to do good.

We'll be here, cheering for you.

 

I wrote a follow-up to this post: why we built Known.

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The team at the History Project are masterful storytellers with a great product - who have now raised $2.1m. http://venturebeat.com/2015/11/04/the-new-york-times-invests-in-the-history-project-a-multimedia-tim...

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Real transparency on The Toast and indie media funding. Can patronage be democratized? https://storify.com/petersterne/nicole-cliffe-on-indie-media

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To create a private space for up to 200 users to publish media in a group, visit https://withknown.com/

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A remarkable, heartbreaking account of a newsroom facing tragedy. http://money.cnn.com/2015/10/26/media/wdbj-shooting-inside-newsroom/

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Generation Z values its privacy, isn't so into social media. And the pendulum swings. http://i-d.vice.com/en_gb/article/why-generation-z-are-deleting-their-social-media-accounts-and-goin...

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@Jermolene Known is the easiest way for groups to publish and share in a private space using a variety of media.

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This is sponsored content, but worth a look: a series on the power of privacy. http://www.theguardian.com/media-network/ng-interactive/2015/sep/29/the-power-of-privacy-video-serie...

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Marco is exactly right about the Facebookization of podcasts. It's coming, and the public media world isn't ready. https://medium.com/@marcoarment/pragmatic-app-pricing-a79fc07218f3

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People seem to think @Twitter will up its char count, but the big opportunity is immediate, non-textual content. Think Snapchat, not Medium.

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The whole Internet: much more than the web, apps, or IoT

This morning, I woke up and checked my notifications on my phone. (I know, I know, it's a terrible habit.) I took a shower while listening to a Spotify playlist, got dressed, and put my Fitbit in my pocket. I made some breakfast and ate it in front of last night's Daily Show on my Apple TV. Then I opened my laptop, logged into Slack, launched my browser and checked my email.

I've spent a lot of time over the last decade advocating for the web as a platform. To be fair to me, as platforms go, it's a good one: an easy-to-use, interconnected mesh of friendly documents and applications that anyone can contribute to. Lately, though, I've realized that many of us have been advocating for the web to the exclusion of other platforms - and this is a huge mistake.

It's not about mobile, either. I love my iPhone 6 Plus, which in some ways is the best computing device I've ever owned (it's certainly the most accessible). Apps are fluid, beautiful, immediate and tactile. Notifications regularly remind me that I'm connected to a vast universe of information and conversations. But, no, mobile apps aren't the natural heir to the web.

Nor is it about the Internet of Things, or the dedicated devices in my home. My Apple TV is the only entertainment device I need. My Fitbit lets me know when I haven't been moving enough. I have an Air Quality Egg that attempts to tell me about air quality. My Emotiv EEG headset can tell me when I'm focused. But none of these things, either, are the future of the Internet.

I think this is obvious, but it's worth saying: no single platform is the future of the Internet. We've evolved from a world where we all sat down at desktop and laptop computers to one where the Internet is all around us. Software really has eaten the world.

What ubiquitous Internet means is that a mobile strategy, or a web strategy, aren't enough. To effectively solve a problem for people, you need to have a strategy that holistically considers the whole Internet, and the entire galaxy of devices at your disposal.

That doesn't mean you need to have a solution that works on every single device. Ubiquity doesn't have to mean saturation. Instead, the Internet has evolved to a point where you can consider the platforms that are most appropriate to the solution you're providing. In the old days, you needed to craft a solution for the web. Now, you can craft a solution for people, and choose what kinds of devices you will use to deliver it. It's even becoming feasible to create your own, completely new connected devices.

The opportunities are almost endless. Data is flowing everywhere. But as with mobile and the web in earlier eras of the Internet, there will be land grabs. When any device can talk to any device and any person, the perception will be that owning the protocols and the pipes is incredibly valuable. Of course, the real value on the Internet is that the pipes are open, and the protocols are open, and anyone can build a solution on the network.

For me, this is a huge mental shift, but one that's incredibly exciting. The web is just one part of a nutritious breakfast. We have to get used to building software that touches every part of our lives - not just the screens on our desks and in our pockets. The implications for media and art are enormous. And more than any other era of the Internet, the way we all live will be profoundly changed.

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@benward But that's not bad in itself. Twitter is a media company. It completely makes sense and I think will be popular.

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Convincing every member of my immediate family to have a phone switched on and with the ringer activated is an uphill battle.

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Do you religiously read a particular tech industry website (rather than following links from social media)? Which one(s), and how?

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Can't stop thinking about writing a book about open source, media and the future of the Internet, because I don't have enough things to do.

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@KartikParija @marcoarment I love @OvercastFM and use it every day. Is there a potential subtext about being on good terms with media?

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Is crowdfunding the answer in a post-ad universe?

Crowdfunding

Albert Wenger of Union Square Ventures asks:

How then is journalism to be financed? As I wrote in 2014, I continue to believe that crowdfunding is the answer. Since then great progress has been made by Beaconreader, Kickstarter’s Journalism category, and also Patreon. Together the amounts are still small but it is early days. Apple’s decision to support these adblockers may well help accelerate the growth of crowdfunding and that would be a good thing – I don’t like slow page loads and distracting ads but I will happily support content creation directly (just highly unlikely to do so through micropayments while reading). All of this provides one more reason to support Universal Basic Income – a floor for every content creator and also more people who can participate in crowdfunding.

I've also heard Universal Basic Income argued for as a solution to funding open source projects. I'm not sure I buy it, so to speak - I think it's not fair to assume that content creators should live on a minimum safety net wage. I do strongly believe in a Universal Basic Income, but as a strong safety net that promotes economic growth rather than something designed to be relied on. For one thing, what happens if everyone falls back to a Universal Basic Income? Could the system withstand that, and would the correct incentives be in place?

I love the idea of crowdfunding content. This does seem to put incentives in the correct place. However, when systems like Patreon work well (and they often do), the line between crowdfunding and a subscription begins to blur. When you're paying me whenever I create content, with a monthly cap, and I create content on a regular basis, it starts to look a lot like it's just a monthly subscription. If you pick up enough monthly subscriptions, it starts to look like real money - a thousand people at $10 a month would lead to a very comfortable wage for a single content creator (even in San Francisco and New York).

So remove the complexity: recurring crowdfunding is just a subscription with a social interface. Which is fine. For recurring content like news sources and shows, I think subscriptions are the future.

For individual content like movies, albums and books, campaigns begin to make a lot of sense. But crowdfunding isn't magic: funders won't necessarily show up. I've been told that I should really have 33% of my campaign contributions pre-confirmed before the campaign begins, and I suspect that's not possible for most unknown artists.

There needs to be a positive signal of quality. In the old days, there were PR campaigns, which were paid for by record labels and publishing companies. Unless we only want rich artists and established brands to make money making content, we need a great, reliable way to discover new, high-quality independent media. And then we need to be able to make an informed decision whether we want tob buy.

As great as Patreon, Kickstarter, Indiegogo and the others are, we're not there yet. Social media won't get us there alone - at least not as is. But there's money to be made, and I'm convinced that whoever unlocks discovery will unlock the future of content on the web.

 

Image: Crowdfunding by Rocío Lara

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We all accept that Google is awesome for finding decentralized information. Why can't there be a Google for media content? (There will be.)

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"Siri can't tell you a story." Spoken word storytelling is the oldest kind of media. Robots can't replace storytellers.

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The average engagement time for audio content is ~20 minutes on a mobile device, found @SpokenLayer. Astounding in digital media.

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Yay! @SpokenLayer are fellow @mattervc alumni, helping media companies create great audio experiences.

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